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<channel>
	<title>Digital Necropolis</title>
	<link>http://digitalnecropolis.com</link>
	<description>Bringing dark things to life...</description>
	<pubDate>Mon, 07 Jan 2008 16:10:42 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>RPG Maker VX Woes</title>
		<link>http://digitalnecropolis.com/archives/128</link>
		<comments>http://digitalnecropolis.com/archives/128#comments</comments>
		<pubDate>Mon, 07 Jan 2008 16:10:42 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[RPG Maker]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/128</guid>
		<description><![CDATA[Well I&#8217;ve toyed with the demo of RPG Maker VX (used the English mod). While the return of world map support, random dungeons, and even character portraits were welcome, some of the newer features leaves much to be desired.
Why can&#8217;t Enterbrain just leave features in and just add to the existing product instead of rebuilding [...]]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;ve toyed with the demo of RPG Maker VX (used the English mod). While the return of world map support, random dungeons, and even character portraits were welcome, some of the newer features leaves much to be desired.</p>
<p>Why can&#8217;t Enterbrain just leave features in and just add to the existing product instead of rebuilding the engine entirely each time? Don&#8217;t any of their developers reuse code and keep a library of stuff? While XP was lacking in a few areas (most notably missing was support for world maps, vehicles, encounter areas, and character portraits) it added a crap load of fantastic features which are no where to be found in VX.</p>
<p>The largest area with missing and limited stuff are maps. Gone is the ability to add fog to your map (granted this can be emulated with script). Pictures are again now limited to 20 (this used to be the limit in 2000 and was upped to 50 in XP - this MAY be a demo limitation only but I thought I&#8217;d point it out).</p>
<p>Gone is the ability to assign tileset/chipsets to a map. In fact tilesets are completely gone from the database. Instead you are given one large chipset/tileset thats shared across your entire project. This severely limits the diversity in maps. Once you fill the five banks (A-E) thats it, you can&#8217;t even expand the PNG file downwards to add more chips. I know it was a neat idea to share world chips with town chips but come on Enterbrain what the hell were you thinking here? The way it was implemented in XP was a step in the right direction, now you&#8217;ve taken at least two steps back.</p>
<p>Auto-layers - ok, this is a neat idea that makes map building easy for even noobs. But at least let those with mad leet map skillz edit on layers if we want. Also, the third layer added in XP seems to be gone.</p>
<p>Auto-shadows - another nice feature that should be optional. Not all of us want to see a shadow for a wall along the east side. What if the sun or light source is coming from the east? What if we&#8217;re indoors or underground? Not to mention the feature is a bit buggy and doesn&#8217;t always calculate where the shadow should be. This fluff should have either been  dropped from the release or made optional at the map or database level.</p>
<p>Battle-system. I admit I didn&#8217;t dig too deeply here because I always roll my own in each project. However they&#8217;ve returned to the PhantasyStar style combat. Personally I feel that they should have included several different combat models as plugins and let the user decide which one to use in their project.</p>
<p>There&#8217;s a lot of other little things that irked my nerves but this isn&#8217;t really a review so I won&#8217;t go into details. But my overall reaction is there&#8217;s nothing in this product to justify upgrading or the $40 price difference between VX and XP - yes, VX is gonna hit the English speaking market this February at a whopping $100 US.</p>
<p>My advice is if you&#8217;re gonna dish money out on a maker pick up RPG Maker XP and stay clear of VX. Otherwise stay with the reliable RPG Maker 2000 or 2003.</p>
<p>-TM</p>
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		<item>
		<title>RPG Maker VX</title>
		<link>http://digitalnecropolis.com/archives/127</link>
		<comments>http://digitalnecropolis.com/archives/127#comments</comments>
		<pubDate>Mon, 10 Dec 2007 18:32:38 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[RPG Maker]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/127</guid>
		<description><![CDATA[Man, I get engrossed with my Halloween projects this past October and Enterbrain goes and make an announcement when I&#8217;m not looking. I know this news is probably old to anyone who&#8217;s been avidly still following the Maker line. But apparently, as the title suggests, Enterbrain is about to unleash RPG Maker VX unto the [...]]]></description>
			<content:encoded><![CDATA[<p>Man, I get engrossed with my Halloween projects this past October and Enterbrain goes and make an announcement when I&#8217;m not looking. I know this news is probably old to anyone who&#8217;s been avidly still following the Maker line. But apparently, as the title suggests, Enterbrain is about to unleash RPG Maker VX unto the masses. In fact the Japanese version will be released this month followed by an official English release in February 2008.</p>
<p>Ok I&#8217;m sure that those who were disappointed by the last release, RPG Maker XP are probably thinking - oh brother (or some other explicative)!  But let me be the first to tell you right now that from what I&#8217;ve seen of VX, everything that pissed off fans of 2k and 2k3 when XP came out have been addressed in VX.</p>
<p>Thats right, Enterbrain has gone back to a lot of the winning features from both RPG Maker 2000 and 2003. Miss world maps? Miss vehicles? Miss character portraits? Miss the random dungeon generator from RPG Maker 2003? Miss being able to pile multiple characters in one chipset? It&#8217;s all back while still maintaining a lot of the powerful features they added in XP. It&#8217;s like they&#8217;ve taken the best features from 2000, 2003, and XP, and created a new product. In addition, it looks like they&#8217;ve also borrowed some features from other popular makers such as wall shadows from RPG Toolkit and added some things that we&#8217;ve been hacking into our games for years such as character emote bubbles.</p>
<p>Don&#8217;t take my word for it, head over to the official Enterbrain RPG Maker VX English page: <strong><a href="http://www.enterbrain.co.jp/tkool/products/rpgvx/eng/index.html" target="_blank">http://www.enterbrain.co.jp/tkool/products/rpgvx/eng/index.html</a></strong></p>
<p>Also check out <strong><a href="http://www.rpgmakervx.com/" target="_blank">http://www.rpgmakervx.com/</a></strong> to follow the latest updates and scoops including screenshops and direct from the developer technical information not present on the official site.</p>
<p><img src="http://www.rpgmakervx.com/gallery/pictures/1_Screenshots/convo_12.jpg" height="123" width="161" /></p>
<p>-TM</p>
]]></content:encoded>
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		<item>
		<title>Ultima Obscura - In Pre-Production</title>
		<link>http://digitalnecropolis.com/archives/125</link>
		<comments>http://digitalnecropolis.com/archives/125#comments</comments>
		<pubDate>Fri, 30 Nov 2007 20:46:23 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/125</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><img src="http://digitalnecropolis.com/gallery/uo/uo-logo.gif" width="500" style="border:none;" /></p>
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		<title>Halloween 2007 - Best Ever</title>
		<link>http://digitalnecropolis.com/archives/108</link>
		<comments>http://digitalnecropolis.com/archives/108#comments</comments>
		<pubDate>Fri, 02 Nov 2007 01:20:20 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/108</guid>
		<description><![CDATA[
Well Halloween 2007 has come and gone - and what a great night it was. I didn&#8217;t get to set up a few things the way I originally wanted to: the woods Scene Setter doesn&#8217;t go all the way up the sides due to a lack of a sufficient height ladder and I didn&#8217;t get [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitalnecropolis.com/wp-content/uploads/2007/11/haunt2007.jpg" alt="Halloween 2007 - Yard Haunt" /></p>
<p>Well Halloween 2007 has come and gone - and what a great night it was. I didn&#8217;t get to set up a few things the way I originally wanted to: the woods Scene Setter doesn&#8217;t go all the way up the sides due to a lack of a sufficient height ladder and I didn&#8217;t get to setup the tent in the driveway (aka The Tomb of Vile Goodies). Actually in the end, the table worked out better because everyone wanted to come up the walkway anyways. The wind earlier around dusk and near the end of the evening played a little havoc on the facade. And for some reason the fog rarely left the left side of the yard.</p>
<p>Overall though it was a fantastic evening and 2007 by far blew away what I&#8217;ve done in 2005 and 2006 by a long shot. For the first time I felt like a celebrity as I had so many adult and teens taking photo&#8217;s with their cameras and cellphones, some having their kids pose with me or one or more of the props. Nearly every adult had nothing but complimentary things to say. One teenage girl said she was posting the pictures she took on her Myspace page (i&#8217;ll have to track down a link to that for here). A few of the smaller kids were a little scared to enter but most eventually worked up the nerve at the coaxing of their parents. One woman even says I should go into the business professional (thanks, but I feel I have a lot more ummm boning up to do).</p>
<p>The best compliment was from someone I never expected. While cleaning up and putting stuff away for the night the town police stopped in front of my house (they&#8217;ve been patrolling the neighborhood since about 8:30pm or so) and rolled their window down. I was expecting to get reprimanded for maybe have the music too loud at almost 10pm. Instead they just wanted to tell me that I had the best house they had seen all evening (for sanity&#8217;s sake I did ask about the volume which turned out to be fine).</p>
<p>Overall I think we saw nearly 200 TOTs (not including parents) based on the 7+ large bags of candy we nearly depleted. Head over to the <a href="/halloween">Halloween</a> section to see more pictures from the evening.</p>
<p>What a great night&#8230; Now to start planning for next year - looking at either Black Magic or Pirates next year. I think we&#8217;ll actually try and keep a real tally of the TOTs as well as take more pictures of the traffic coming through.</p>
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		<title>House of Shock - House of Flop</title>
		<link>http://digitalnecropolis.com/archives/73</link>
		<comments>http://digitalnecropolis.com/archives/73#comments</comments>
		<pubDate>Thu, 25 Oct 2007 16:06:07 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/73</guid>
		<description><![CDATA[&#8220;Spiders are scary, witches are scary, I am scary&#8230; You are not scary.&#8221; -The Flying Dutchman to Spongebob Squarepants
This weekend I was down in Louisiana visiting the parental units. Being that Connecticut has some of the most boring professional haunted houses in the nation I thought I&#8217;d treat my wife to a real haunted attraction [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;Spiders are scary, witches are scary, I am scary&#8230; You are not scary.&#8221; -The Flying Dutchman to Spongebob Squarepants</em></p>
<p>This weekend I was down in Louisiana visiting the parental units. Being that Connecticut has some of the most boring professional haunted houses in the nation I thought I&#8217;d treat my wife to a real haunted attraction experience.</p>
<p>Keep in mind I hadn&#8217;t been to a Louisiana based haunt in about eight years. Being that long, even with Katrina, I expected SOME improvements to a haunt that I used to think was totally awesome. Boy were we both in for a surprise.</p>
<p>The wait to get tickets wasn&#8217;t terribly bad, we got there 20 minutes before they opened the window. They did move the ticket entrance about two blocks away from the actual attraction so there was a bit of a walk - no biggie, I work in the city so walking is not a new concept to me.</p>
<p>There may have been about 100 people in line in front of us. Then all of a sudden a guy came out from behind the barricade and waved to someone way in the back. A large cheer ensued from the crowd in the back and a group of about 50 or so folks wearing &#8220;The 13th Gate&#8221; t-shirts came forward and were allowed special entrance (The 13th Gate is another haunted attraction in Louisiana) - so now we had about 150 people in front of us.</p>
<p>Once the booth opened the line moved pretty quickly. We each paid our $18 bucks entrance fee and walked the two blocks down through the warehouse district under the Huey P. Long bridge. I expected to see some kind of themed decor but there was nothing but rows of truck trailers lined up forming a pseudo street.</p>
<p>We get to the back where the attraction is located. Not too bad - a paid photo-op with a demonic statue, a couple concession stands, a stage with a live rock band I didn&#8217;t recognize (most likely a local band), a souvenir stand, and of course the cue line. We weren&#8217;t interested in anything but the attraction so we got right in the cue line at approximately 8:15p.</p>
<p>In front of the cue line was a massive stage setup with a nice stonework like facade. In the center was a huge TV screen showing clips from various horror movies - some scenes were recognizable and some were a little more obscure. Ok, that’s neat&#8230; But that wore off after about 15 minutes of waiting and not moving. At this point things started going down hill.</p>
<p>They had a few ghouls wondering about the cue line being creepy. But one of them crossed the line when he directly and intentionally touched my wife&#8217;s face in a caressing manner (in that demonic, you look tasty way). Now I know House of Shock has a disclaimer saying that they&#8217;re an interactive haunted attraction and there may be incidental contact. Incidental my ass, that was intentional. We were both pretty pissed off. But we paid our $18 bucks and with their strict no refund policy I was determined to keep my cool and see it through to the end - get my money&#8217;s worth.</p>
<p>At about 8:45 or so the stage lit up and out came Reverend B. Dangerous. Essentially a side show type act, this man did some pretty sick stuff to his own body including putting a whirling drill, hammering a nail, and sticking a full length screwdriver into his nostrils; stapling a cloth to his arms and tongue; hanging a large video camera from his tongue; and brain flossing with a condom. For his finale the crazy bastard set off a small pack of firecrackers in the front side of his trousers. As sick as it was, the show broke the tension we were feeling from the earlier touching incident.</p>
<p>At about 9:30 the main show began. On the upper stage was the devil Belial who talked about declaring war on god and that the House of Shock would be a training ground for his new soldiers. He introduced his general who turns against him and kills him. But Belial was not to be easily defeated and lived on. The show was emphasized with an awesome show of pyrotechnics around the stage (man those flames are hot) and some decent visual effects on the huge monitor. The stage was set and I was getting pumped up again&#8230; The doors opened and people started going in.</p>
<p>When I got to the entrance, security made me put my ankh necklace inside my shirt (still not quite sure why - if I had to guess it be so the actors don&#8217;t tug at any jewelery when touching you) and we proceeded to enter. And downhill it all went again.</p>
<p>The rooms were a bit stereotypical - graveyards, meat shops, hillbilly swamps, caves, a satanic church, guys with chainsaws and buzz saws. The sounds were downright annoying, overly loud, and consisted of machinery and high voltage buzzing. But nothing at all scary. The props were all obviously props with tons of poor placements where all the mechanics of the pneumatics were completely visible. The scares were all predictable. There was one room where the entrance was dark and had the usual fabric type barrier except the barrier was drenched in what I could only hope was water. Not only was it gross to feel but I&#8217;m sure it was loaded with germs from all the other various patrons - totally unsanitary.</p>
<p>I&#8217;ll give them this much, the number of live actors versus props was astounding - nearly every room had a bare minimum of two actors and some with upwards of maybe ten actors. And that doesn&#8217;t include the random actors in the halls and the wondering ghouls.</p>
<p>There were many occasions where the things they did just skirted the lines of what was legal and tasteful to do in a haunted attraction. In one room was an actor sitting on the floor, his legs blocking the only egress. You had to literally step over his legs to get out. Anyone not watching their step could have tripped over him and gotten hurt - lawsuit waiting to happen. In another room was a demon actor licking the crotch of a baby doll - offensive and disgusting yes, but not scary. And one of my favorite things, the huge horned demons walking around, was gone.</p>
<p>Speaking of actors I will note that throughout the house I was directly and intentionally touched on at least three occasions: one grab on my arm, one grabbed my shirt to pull me closer, and another grabbed my ankle. My wife had her face touched yet again in the same manner as earlier and had her arm grabbed at least once or twice. I don&#8217;t mind having my personal space invaded, the &#8220;in your face&#8221; thing is part of the experience&#8230; But direct intentional contact is a HUGE no-no. If I wanted to pay someone to touch me I would have gone down to the Quarter instead - at least it would have been more entertaining.</p>
<p>Overall it was an unpleasant experience and a complete waste of $36 bucks. Shocking, that they&#8217;re still in business&#8230; Scary, hell no&#8230; Annoying, better believe it. The House of Shock is nothing but an assault on your senses more than scary and I get enough of that every time I hear Bush try to speak.</p>
<p>Things that annoyed me:</p>
<p>* Actors touching the guests;<br />
* Annoying machinery sound effects;<br />
* Poor placement and use of props;<br />
* Use of gross out tactics overboard;<br />
* Potentially unsafe paths;<br />
* Reckless actors;<br />
* Ridiculous wait before the show started;<br />
* No horned demons in any of the rooms.</p>
<p>Things I liked:</p>
<p>* The squishy floored hallway;<br />
* The opening stage shows.</p>
<p>If you happen to be in the New Orleans area, don&#8217;t waste your money on House of Shock. I can only hope the The 13th Gate is much better (considering they&#8217;re ranked #2 in the nation I would think so) and only wish we&#8217;d had gone there instead. And we would have if it weren&#8217;t for the 1.5h drive to Baton Rouge.</p>
<p>-TM</p>
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		<item>
		<title>Let the Decorating Begin</title>
		<link>http://digitalnecropolis.com/archives/61</link>
		<comments>http://digitalnecropolis.com/archives/61#comments</comments>
		<pubDate>Sun, 07 Oct 2007 22:29:59 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/61</guid>
		<description><![CDATA[*WHEW* I started the front yard today. Mowed the lawn and put up the gothic skull fences. Had a tough time with them as we haven&#8217;t been getting a lot of rain which left the soil pretty dry and packed. In addition I out the core tombstones.
We had picked up about six mid-sized tombstones from [...]]]></description>
			<content:encoded><![CDATA[<p>*WHEW* I started the front yard today. Mowed the lawn and put up the gothic skull fences. Had a tough time with them as we haven&#8217;t been getting a lot of rain which left the soil pretty dry and packed. In addition I out the core tombstones.</p>
<p>We had picked up about six mid-sized tombstones from Party City last week - they had a great buy 2 get 1 free deal on the $6.99 tombstones. I&#8217;m not a huge Party City fan but I really liked the tombstones we got from them as they all came with these neat T shaped plastic spikes. The only complaint was the cross shaped one which felt a little light and flimsy compared to the others.</p>
<p>You can follow the progress on my main <a href="/halloween">Halloween</a> page. Below are the current pictures.</p>
<p><img src="http://digitalnecropolis.com/wp-content/uploads/2007/10/dsc00080.JPG" title="Yard - Left Side Oct.07 2007" alt="Yard - Left Side Oct.07 2007" height="431" width="543" /></p>
<p><img src="http://digitalnecropolis.com/wp-content/uploads/2007/10/dsc00078.JPG" title="Front of the House Oct.07 2007" alt="Front of the House Oct.07 2007" height="431" width="543" /></p>
<p><img src="http://digitalnecropolis.com/wp-content/uploads/2007/10/dsc00079.JPG" title="Yard - Right Side Oct.07 2007" alt="Yard - Right Side Oct.07 2007" height="431" width="543" /></p>
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		<title>Nice Garden Spider - Just in Time</title>
		<link>http://digitalnecropolis.com/archives/62</link>
		<comments>http://digitalnecropolis.com/archives/62#comments</comments>
		<pubDate>Sun, 07 Oct 2007 19:33:07 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/62</guid>
		<description><![CDATA[Found a nice sized garden spider in my back yard with a beautiful orb spun between the house and the laundry line. The pic is terrible really and you can&#8217;t see the gold and white spider. Looks like she arrived just in time for Halloween  

]]></description>
			<content:encoded><![CDATA[<p>Found a nice sized garden spider in my back yard with a beautiful orb spun between the house and the laundry line. The pic is terrible really and you can&#8217;t see the gold and white spider. Looks like she arrived just in time for Halloween <img src='http://digitalnecropolis.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p><img src="http://digitalnecropolis.com/wp-content/uploads/2007/10/dsc00076.JPG" alt="Golden Orb Spider" height="407" width="543" /></p>
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		<title>Floating Crank Ghost 2007</title>
		<link>http://digitalnecropolis.com/archives/27</link>
		<comments>http://digitalnecropolis.com/archives/27#comments</comments>
		<pubDate>Tue, 02 Oct 2007 00:27:44 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Props]]></category>

		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/27</guid>
		<description><![CDATA[Ok folks, here she is, my first Floating Crank Ghost. I built the rig out of an old kids easel which my daughter managed to break (good thing I kept it around). The motor is from one of my older animated reindeers that vandals had smashed last year - I saved the debris for this [...]]]></description>
			<content:encoded><![CDATA[<p>Ok folks, here she is, my first Floating Crank Ghost. I built the rig out of an old kids easel which my daughter managed to break (good thing I kept it around). The motor is from one of my older animated reindeers that vandals had smashed last year - I saved the debris for this very occasion.</p>
<p><img src="/wp-content/uploads/2007/10/fcg03.jpg" height="471" width="400" /></p>
<p>The ghost was made using some really cheap skull and bones set that I had been using for the last three years in the lawn. The arms and shoulders are the standard coat hanger wire from the original FCG docs. Covered her in about 7 yards of cheese cloth whitened with a strong liquid detergent solution. This is how she looks with the lights on:</p>
<p><img src="/wp-content/uploads/2007/10/fcg01.jpg" /></p>
<p>And this is with the lights off:</p>
<p><img src="/wp-content/uploads/2007/10/fcg02.jpg" height="420" width="560" /></p>
<p>I also have a video clip of the ghost in motion which I&#8217;ll post as soon as I get it up to YouTube.</p>
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		<title>2007 Yard Haunt</title>
		<link>http://digitalnecropolis.com/archives/26</link>
		<comments>http://digitalnecropolis.com/archives/26#comments</comments>
		<pubDate>Mon, 01 Oct 2007 20:13:58 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[Halloween]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/26</guid>
		<description><![CDATA[One of the main reasons I&#8217;m including Halloween here is because this year I&#8217;m starting to get more involved in it than I have in the past. By that I mean that I&#8217;ve decided to cut back on the off-the-shelf junk that we always end up overpaying for. So this year I&#8217;m taking the big [...]]]></description>
			<content:encoded><![CDATA[<p>One of the main reasons I&#8217;m including Halloween here is because this year I&#8217;m starting to get more involved in it than I have in the past. By that I mean that I&#8217;ve decided to cut back on the off-the-shelf junk that we always end up overpaying for. So this year I&#8217;m taking the big leap into the DIY yard haunt scene. I&#8217;ll be coming out the gate with four major DIY projects - the infamous Floating Crank Ghost (FCG), a Grave Grabber, a simple static armature figure made of PVC, and a fog chiller (which will make good use of our old igloo ice chest we used to catch rain water from the leaky roof before it was fixed). These will be mixed in with some of the non-cheezy looking props (such as tombstones) that I&#8217;ve collected over the past years. In addition the porch will be enclosed in a facade made of the stone Scene Setter pack and dressed up as a mausoleum to house the FCG.</p>
<p>At the time of writing I&#8217;ve already completed the floating crank ghost which only needs a paint job on the rig and a bit of a tweak in the counter-weight department. I&#8217;ll get some pics up soon with some notes and comments.</p>
<p>I&#8217;ve mocked up a rendering in Photoshop to kind of give an idea of where I plan to go. I&#8217;ll take photos on Halloween day and night for comparisons at the end of the month. I&#8217;ll also attempt to journal each of the major steps as I go.</p>
<p><img src="/wp-content/uploads/2007/10/facade07-2.jpg" border="0" height="431" width="543" /></p>
<p>Also, to the right is my driveway where I plan to set up my summer lawn tent which I will enclose three sides with black plastic (thank god for the clearance sale at Lowes - picked up a 10&#8242; x 100&#8242; roll for $14 bucks) and build a stone facade with PVC and Scene Setters. Since the front porch will be occupied with the FCG, I will be using the tent as a spooky little booth where I&#8217;ll be handing out candy to the TOTs.</p>
<p>For comparison, here is the original photo of the front of the house:</p>
<p><img src="/wp-content/uploads/2007/10/facade07-0.jpg" height="431" width="543" /></p>
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		<title>Welcome to Digital Necropolis</title>
		<link>http://digitalnecropolis.com/archives/25</link>
		<comments>http://digitalnecropolis.com/archives/25#comments</comments>
		<pubDate>Mon, 01 Oct 2007 17:43:48 +0000</pubDate>
		<dc:creator>Terrormaster</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://digitalnecropolis.com/archives/25</guid>
		<description><![CDATA[Hello and welcome to the all new Digital Necropolis. Our relaunch represents a metamorphasis of all that was Digital Necropolis in the past into one creation.
Over the last six years site creator, owner, and webmaster (better known as Terrormaster or TM - thats me) has done a lot of different things with this place, mostly [...]]]></description>
			<content:encoded><![CDATA[<p>Hello and welcome to the all new Digital Necropolis. Our relaunch represents a metamorphasis of all that was Digital Necropolis in the past into one creation.</p>
<p>Over the last six years site creator, owner, and webmaster (better known as Terrormaster or TM - thats me) has done a lot of different things with this place, mostly centered around creating dark horror games with various makers and formats. And in the later part of our history have focused strictly on music.</p>
<p>But above all we&#8217;ve always adhered to our original motto &#8220;We bring dark things to life&#8230;&#8221; I would have continued to use that but GE would probably have my ass in a legal sling for twisting their motto (which is why even the older visitors here may not even recognize it). So in honor of that original motto we will continue to bring dark things to life, be it anything from music, games, or websites, to our newest addition - Halloween.</p>
<p>For those looking for my album &#8220;A Strange Case of Madness&#8221;, click on over to <a href="/soundscapes">Soundscapes</a>. Unfortunately it is in a suspended state of production due to an accident in my home studio involving heavy rains, a leaky roof, and an unstable keyboard stand - I&#8217;ll leave it at that. It won&#8217;t be until sometime next year when the funds will be in place to replace or repair the equipment.</p>
<p>So on that note, what has TM been up to these days? Well a little of this and a little of that tempered with a bit of life I guess is the best way to put it. Right now, with Halloween on the horizon my attention has been put heavily into that and probably will be until November.</p>
<p>I have some other projects on the table though; two new and two familiar. So lets all get a little more up to date:</p>
<p><strong>ELENDARIA</strong>: This project is still a bit in stasis. I&#8217;ve reinstalled both RM2k and RMXP and am evaluating which will be the better platform. But the plot is a jumbled mess since I last worked on it and needs some serious retooling.</p>
<p><strong>ADRIAN BLACKWOOD</strong>: Better known as Shadow of the Necromancer, this project is still on hold until I can nail down some more specifics. It&#8217;s been in a weird state of flux since I separated the concept from Elendaria ages ago. What is known: will be a trilogy; Adrian is sort of an Indiana Jones meets Gabriel Knight; the story revolves around fallen angels and the final apocalypse. Tentative titles for the trilogy: Shadow of the Necromancer, The Nightside of Eden, La Mort du Monde.</p>
<p><strong>DARKSIDE</strong>: a web and turn-based strategy game in vein of the BBS classic Trade Wars. This is NOT a flash game but instead relies a bit on AJAX. The theme plays heavily on dark magic and a world casted forever into darkness.</p>
<p><strong>DARKLINGS</strong> (title subject to change): This is another new project and is only in early conceptual form. Another dark fantasy in a world not too unlike the famed Underdark. I don&#8217;t have anything in the way of a plot other than Dark Elves being the central and tragic heroes of the story.</p>
<p>Anyways, all of these are on hold until at least November while I get geared up for Halloween. Hopefully soon I can get all the sections here geared up the way I want making it easier to find information.</p>
<p>I have a small handful of pictures (and I mean small) from Halloween 2005 which were taken with a terrible digital camera. I have some slightly better ones from Halloween 2006 that my sister-in-law took (who has a much better camera than I did).  This year I will have a much better camera on hand and will provide much higher quality pictures than before.</p>
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