Well I’ve toyed with the demo of RPG Maker VX (used the English mod). While the return of world map support, random dungeons, and even character portraits were welcome, some of the newer features leaves much to be desired.
Why can’t Enterbrain just leave features in and just add to the existing product instead of rebuilding the engine entirely each time? Don’t any of their developers reuse code and keep a library of stuff? While XP was lacking in a few areas (most notably missing was support for world maps, vehicles, encounter areas, and character portraits) it added a crap load of fantastic features which are no where to be found in VX.
The largest area with missing and limited stuff are maps. Gone is the ability to add fog to your map (granted this can be emulated with script). Pictures are again now limited to 20 (this used to be the limit in 2000 and was upped to 50 in XP - this MAY be a demo limitation only but I thought I’d point it out).
Gone is the ability to assign tileset/chipsets to a map. In fact tilesets are completely gone from the database. Instead you are given one large chipset/tileset thats shared across your entire project. This severely limits the diversity in maps. Once you fill the five banks (A-E) thats it, you can’t even expand the PNG file downwards to add more chips. I know it was a neat idea to share world chips with town chips but come on Enterbrain what the hell were you thinking here? The way it was implemented in XP was a step in the right direction, now you’ve taken at least two steps back.
Auto-layers - ok, this is a neat idea that makes map building easy for even noobs. But at least let those with mad leet map skillz edit on layers if we want. Also, the third layer added in XP seems to be gone.
Auto-shadows - another nice feature that should be optional. Not all of us want to see a shadow for a wall along the east side. What if the sun or light source is coming from the east? What if we’re indoors or underground? Not to mention the feature is a bit buggy and doesn’t always calculate where the shadow should be. This fluff should have either been dropped from the release or made optional at the map or database level.
Battle-system. I admit I didn’t dig too deeply here because I always roll my own in each project. However they’ve returned to the PhantasyStar style combat. Personally I feel that they should have included several different combat models as plugins and let the user decide which one to use in their project.
There’s a lot of other little things that irked my nerves but this isn’t really a review so I won’t go into details. But my overall reaction is there’s nothing in this product to justify upgrading or the $40 price difference between VX and XP - yes, VX is gonna hit the English speaking market this February at a whopping $100 US.
My advice is if you’re gonna dish money out on a maker pick up RPG Maker XP and stay clear of VX. Otherwise stay with the reliable RPG Maker 2000 or 2003.
-TM